Vision & ESP
At night, in fog, deep in the pines, whoever sees first gets to choose.
- Player ESP
- Outlines, health, held weapon and distance straight through rock and treeline. A naked fresh off a sleeping bag and a three-man AK squad read completely differently at a glance.
- Ore & Crate ESP
- Sulfur and metal nodes, wooden crates, military crates and elites are colour-coded by type, so you know which green crate at a monument is still unlooted before you walk it.
- Corpse & Drop Markers
- See where a fight ended and what is left in the bag before you commit. No more losing a second life going back for a broken weapon.
- Trap & Turret Alerts
- Auto turrets, landmines and electric doors light up before you walk into range, so pushing an unfamiliar base at night does not end on the first step.
- Bag & TC Density
- Scan nearby sleeping bags, boxes and tool cupboards to judge whether a compound is an empty starter shack or the outpost of a full zerg.
