Survival
Swamp poison, mountain frost, Ashlands heat — this group clears them off the checklist.
- God Mode
- Bonemass fumes, a Fuling ambush on the Plains or something waiting under the ice in the Deep North no longer end with a corpse run from twenty minutes away.
- Infinite Stamina
- Sprint, mine, chop and row without stopping for breath, so crossing an ocean against the wind stops meaning three rest stops on the way.
- No weight limit
- Clear an entire sunken crypt in one trip instead of four, and stop deciding which pile of scrap to leave behind on the shore.
- Environment immunity
- Cold, wet, poison and burning stop interrupting progress, so you can walk into the Mountains or the Deep North without the right cape yet.
