ESP: read the sector before you cross it
Frostbite keeps taking the map apart while you are reading it. The overlay has to track the new holes as well as the people standing in them.
- Player ESP
- Position, distance and remaining health on every enemy, colour-coded by Assault, Engineer, Support and Recon. The class tells you what you are walking into: an Engineer camped near the objective usually means something is waiting for the tank behind you. In Breakthrough you read how the next sector is held before you vault the wall.
- Vehicle & Crate ESP
- Main battle tanks, IFVs, attack and scout helicopters and the RHIBs working the water around Tsuru Reef each carry their own marker. An occupancy flag says whether that hull is crewed or simply parked. Supply drops and ammo crates stay up alongside them.
- Downed & Drag Alerts
- Downed players are coloured apart from standing ones on both teams. Since a BF6 squad can drag a body behind cover before reviving it, you get to watch the rescue develop and decide whether to punish it or leave the pair of them to it.
- Destruction State
- Blown-through walls, collapsed floors and the cover that still stops a round are labelled apart. A sector that opens as a city block often ends as open ground. An overlay drawn against the original geometry would be lying to you by the second objective.