ESP & map vision
Where the other six are decides more matches than any combo does.
- Hero ESP
- Position, health, shields and weapon state for all six opponents through walls, so you can tell who is clearing a wave and who already took a zipline toward your lane.
- Trooper & Camp Markers
- Troopers, neutral camps and breakable crates are colour-coded by side and value, so you clear what is on the way without checking which camp has respawned.
- Ability Range Hints
- Enemy crowd control ranges, portal exits and McGinnis turret spots are drawn on the ground, which is usually enough to stop walking into a Bebop hook.
- Flank Warnings
- Get a directional alert when someone approaches through a vent, a side path or the zipline behind you, and two-man ganks stop landing for free.
