ESP and visuals
Everything the compound, the ridge and the parked car are hiding from you.
- Player ESP
- Skeletons, health, distance and facing through walls, with knocked players coloured apart from the ones still standing, so you know instantly whether that fight is worth pushing.
- Vehicle & Loot ESP
- Dacias, UAZs, motorbikes and boats are marked with position and remaining fuel, while ground loot is filtered down to the pieces that matter, such as level 3 helmets, vests and 8x scopes.
- Airdrop and rare gun tags
- Crate landing spots, whether the AWM or MG3 is still inside, and whether somebody has already opened it, so you never burn a rotation on an empty box.
- Visibility check
- Enemies fully covered by walls or rock are dimmed and only genuinely shootable targets stay lit, which keeps a busy compound fight readable.
- Distance tiers
- Full skeletons and gear labels up close, plain boxes and a distance number far out, so a treeline 200 metres away never turns into a wall of text.
