Vision and round intel
Where they are, what the Converter is doing and what they left on the ground, all on one screen.
- Box ESP
- Boxes, health and current weapon for every enemy Lancer through walls, whether they are behind the Black Market stalls, the Tundra ice or the corridors of Dongtian.
- Converter status
- Who is planting, who is defusing and how many seconds are left, drawn on screen instead of guessed from audio in the last ten seconds of a round.
- Gadget ESP
- Pathojen's Shroom Wall, Nitro's shields and Serket's beacon are each marked out, so enemy setups stop being something you discover by walking into them.
- Combat direction cues
- Footsteps and gunfire become directional markers at the edge of the screen, which matters in a mode where a round can be over in two and a half minutes.
